

In the past, we haven’t often talked publicly about servers, netcode, or online infrastructure for Apex Legends, and today we want to begin to change that. Hello, I’m lead engineer on Apex Legends, and today I want to offer you a bit of insight into the online infrastructure that supports Apex Legends. “ Apex runs on a highly customized Source engine that was built to expand the loading distance for long distance views and such,” noted redditor JabroniSn0w.What Makes Apex Tick: A Developer Deep Dive into Servers and Netcode Apex Legends lead engineer Ricklesauceur explores common online issues that players face, their causes, and our efforts to address them. “Close up enemy model (is it even there?)” they wrote, over a pixelated smudge that doesn’t resemble anything important at a distance. Reddit user Ann0ying posted a visibility comparison of a Switch running Apex Legends and the same frame on an Xbox One at 1080p. The slower frame rates and weaker resolutions give Switch players less time to react in a fast-paced shooter, and less visual information than competitors on other systems can get just at a glance. “Graphics look muddy in docked mode … I don’t even want to know how handheld looks.”Īpex Legends, which launched in 2019 on PlayStation 4, Windows PC, and Xbox One, runs at 720p resolution in the Switch’s docked mode, and 576p in handheld. “The game drops to like 10 frames when you’re in any gunfight,” says the Reddit thread starter.

“I can excuse bad graphics, but on Switch, the game feels awful to play,” wrote one player, in the Switch subreddit on Wednesday afternoon. They’re disappointed in the game’s performance, and they say cross-platform play against users on higher-performance systems leaves them at a huge disadvantage. Apex Legends launched Tuesday on Nintendo Switch, and early reactions to the battle royale game from fans are … not good.
